Week 4 Logbook
Published 22nd October 2018 by Henry
Unreal materials
Texture Coordinates node: plug this into a texture’s UV input to change the amount of tiling. Useful to quickly resize textures in UE:
If you convert a node to a Parameter (right click> convert to parameter) you can create instances of the material and adjust those parameters. Really freaking useful for creating varieties of the material within the scene. These parameters can also be adjusted with Blueprints.
Normal Maps
RGB channels describe how material responds to light
R : Left-right (X)
G: Up-down (Y)
B: Less important, (Z)
Maya Scripts
You can add a script to the shelf to allow quick access to common functions.
- Click the console icon at the very bottom right corner
- Edit > Clear All (make sure there’s no extraneous code in there)
- Enter and run your script
- File > Save Script to Shelf
- Edit the new shelf icon so it’s named right and make sure the script actually saved in there, sometimes it doesn’t
Collisions
In Maya, create simple meshes to encapsulate the actual mesh.
Name these meshes UCX_[NAMEOFMESH]_00 and group them with the original mesh
Export the Group to FBX
Import it to Unreal and ensure that the collision box is unchecked
UE4
APEX destruction plugin
Watch all the Substance Painter tutorials on Substance Academy
Michael Pavlovic youtube tutorials
Blueprints
Construction script: In the initial building on load
Event Graph: Things that happen after clicking play
Event Graph
Box collision
Edit a blueprint by clicking edit next to it in the outliner
Timeline node
LERP : Linear Interpolation
Use a LERP vector to manipulate in 3D space
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