A blog by Henry Lockett about tech art, scripting, van renovation, and some other gubbins.

@henloco

Week 9 Retrospective

Published 30th November 2018 by Henry

Explored Substance Designer in detail including how to generate Ambient Occlusion outputs from height maps.

Also revisited Zbrush, which we used to create alphas of rocks which can be exported and used in Substance Designer.

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