A blog by Henry Lockett about CGI, doing up a van and web development, amongst other things. Soon to be living in London.

Week 15

Published 28th January 2019 by Henry

Maya Script Editor

Middle click and drag a line of script to the shelf to add it as a function.

Voronoi shattering

Create locators

Group them

Select mesh first, then locator group

Use legacy particles, not nparticles for now

 

 

FX > Fields/Solvers> Create active rigid body

Then create a passive rigid body for the active one to hit

If you need to reset the object because you want to edit it, Edit > delete by type > rigid bodies

Gravity

Magnitude is default 9.8 which is meters per second, but it needs to be 98 asĀ  we are working with cm and this is closer to real world

Window > Relationship Editors > Dynamic…

 


 

Blueprints

Construction script – run at build, set material instances etc

Random Unit Number From Stream – You can use a seed to set a random number for an instance based on a seed number

Instance Editable – Whether the parameter can be modified on an individual instance or on all of those actors in the class. Parameter will show in PIE.

Transform node is a struct data type of 3 vectors

TOP TIP : Promote to Variable – means you can use the created thing elsewhere easily e.g. Material Instance Dynamic -> promote to variable

Random Float In Range node – useful!

Component – this is a thing that exists in a blueprint, whereas an Actor exists in scene

User Input

Class defaults – set to player zero

 

Game – The Witness

Game – Obduction

World Aligned Texturing

 


 

Particle emitters – You can randomly flip UVs to add a bit more variety

https://facedownfx.com

 

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Week 14

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Maya MEL: Create a locator at selected vertices

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