A blog about technical art, scripting, van renovation, and some other gubbins.

@henloco

Week 16

Published 4th February 2019 by Henry

Cloth materials in UE

nCloth

Creating a cached animation

FX

Select ncloth object > nCache  > Create new cache > nObject

Looping

Blend shapes:

  1. Cache
  2. Special Duplicate object with parent refs
  3. Cache Again

More

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Fireplace Simulator in Unreal Engine

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