Advanced Flipbooks
The Advanced Flipbook material function is a significant improvement over the standard Unreal Engine flipbook function, designed to deliver ultra-smooth flipbook animations with enhanced performance a...
Advanced Texture Bombing Material
This set of easy-to-use material functions provides texture bombing with the addition of PBR support, corrected normal textures and a triplanar option.
Advanced Triplanar Material
Triplanar material functions often overlook normal maps because they require correction in order to appear accurate.
Advanced MatCap Material
Advanced MatCap for Unreal Engine 4 improves on classic MatCap by making it play nicely with free camera movement and rotation.
Animating materials from blueprints without using timelines
Timelines are expensive, so in this guide I will demonstrate how to trigger a simple animation on a material using blueprint events.
Triggering events between actors in Unreal Engine
This is useful for, for example, triggering different weather conditions. In this example I'll add different types of snow.
Fireplace Simulator in Unreal Engine
This VFX project was an exploration into creating realistic fire which would burn from ignition, through initial burn to a roaring flame and then eventually dying.
Flipbook Tool for Unreal Engine
Flipbook tool for Unreal Engine - easily make an animated flipbook texture without Adobe After Effects
Setting variables of a spawned actor in Unreal Engine
As an example, say you want to spawn a blueprint actor called BP_FIRE_LOG and give it a unique ID number so that it can be referenced in the level.