All the good stuff
And so it begins... This is the van we'll be doing up an hopefully living in for a while next year.
I can't do anything without modelling up a plan in 3D first.
Today I started work on the van... How exciting! Even though it commenced with one of the least glamorous of jobs - cleaning the roof - it was still great.
They said it wouldn't rain. It rained.
Can you feel it?
Out with the rotten ply floor boards, in with the decking timber.
I finally got around to starting the insulation - only 2 months behind schedule!
With the Luton box insulation finished, I continued working along the ceiling, cutting 50mm polystyrene rectangles to slot in between the batten wood I fixed in place previously.
Having finished the ceiling insulation, I decided to do the floor next before I start the walls, the reason being it makes more sense for the wall insulation and cladding to rest on top of the ply lined floor.
It took all of 5 minutes to lay down the 3m x 2m wood effect vinyl sheet.
I'm no carpenter, so rather than putting together some wobbly wooden structures, I took the easy option and used some lightweight racking.
The next job is to install the leisure battery and mains hookup so we have power in the back for lighting and charging.
To keep power usage down, USB sockets will provide power for lighting.
I've wired in a car radiator fan to provide ventilation at the front of the van.
Started building the back wall.
I bought an old stable door without measuring the gap first. Foolish.
Behold, racking transforms into a kitchen before your very eyes.
I'm currently sat on a little sofa next to Laurel, in our van, which is parked on the island of Mosterøy, Norway.
Mood boards Cinematography Study lighting GDC talks GDC flipped normals transparency First project 2 room map for mobile top down don't have any transparency Think about what to create, do what you like Finish art bible by Friday Blockout wk2 Rewind - VR experiences MA - Assignment1 - Mobile Photoshop New > Check 'Artboards' Alt click drag > new layer Art Bible exercise (Red Sky in the Morning) Started Maya for first time MAYA: Maya units are cm but UE4 uses world units so change grid settings Display > Grid (click white square) If maya crashes and you can't reopen, Documents > maya > [YEAR] << delete this folder and open Maya.
As a beginner to Maya and UE4, week one has been information overload however Christian will be recapping over topics regularly over the coming weeks.
Model something every day - Kristian Avigni, 2018 In keeping with this quote I will be modelling something every day.
My first assignment is to design an area for a level in a game, to be run on a mobile device.
We started off the week with a review of our art bibles for the first module project.
Mesh modelling tutorials Booleans (Intersection and Union) Improving geometry by removing triangles IMPORTANT: Ctrl + Del on Edges to delete vertices as well, otherwise you will be left with floating vertices Target weld to merge vertices and make geometry more efficient Display > Polygons > Custom Polygon Display.
The level will feature a variety of re-usable and some one-off assets. I will be using my experience of modelling in 3D Studio Max combined with recent skills learned in the classroom with Maya to produce some simple, low-polygon assets which keep the level within the 120k triangle limit.
Unreal materials Texture Coordinates node: plug this into a texture's UV input to change the amount of tiling.
Lighting The image shows the basic light setup for a new level. Directional light: Onle angle matters.
Zbrush Alt + Click on object : select that sub tool Brush Alt + click drag : opposite effect / different effect (e.
Zbrush basics This week I worked on a skull on a table scene, to introduce the most common features of ZBrush.
A week of baking!
Substance Designer Always set new substance to Relative to Parent Set graph to 256x256 so the SD plugin works in UE4 Always good to create the height map in SD first, then colourise it Press 1 or 3 to toggle node output collapse https://share.
Explored Substance Designer in detail including how to generate Ambient Occlusion outputs from height maps.
UE4 Materials Ctrl and click node connections to disconnect all and reconnect to something else Heightmaps need to be minimum 0.
Dug deeper into Unreal Engine's powerful materials builder, including building materials which can be used in conjunction with vertex painting to create variation over surfaces.
Speedtree Click branches and hit W to edit that branch Spacebar and click on blank project to create a new trunk.
Introduction to VFX. Riot Games tutorials. http://www. tharlevfx. com/ Choose a VFX area, 1 week study project Afternoon: Presentations Materials Conveyor belt scene Node shortcuts - M click for Multiply, S click for Scalar etc Turn on Live Update and Live Nodes to see what everything's doing Pan and Rotate textures [caption id="attachment_758" align="alignnone" width="800"] Pan across[/caption] [caption id="attachment_759" align="alignnone" width="800"] Rotation Speed[/caption] [caption id="attachment_760" align="alignnone" width="800"] Rotation[/caption] [caption id="attachment_761" align="alignnone" width="800"] Texture properties - Tiling[/caption] [caption id="attachment_762" align="alignnone" width="800"] Tiling a texture[/caption] [caption id="attachment_763" align="alignnone" width="800"] Tom's Useful Common Mats[/caption] [caption id="attachment_765" align="alignnone" width="800"] LERP Explained[/caption] MPC - Useful for creating globals across materials so you can change things across the scene.