2024
The Advanced Flipbook material function is a significant improvement over the standard Unreal Engine flipbook function, designed to deliver ultra-smooth flipbook animations with enhanced performance a...
2023
This set of easy-to-use material functions provides texture bombing with the addition of PBR support, corrected normal textures and a triplanar option.
Triplanar material functions often overlook normal maps because they require correction in order to appear accurate.
2021
Advanced MatCap for Unreal Engine 4 improves on classic MatCap by making it play nicely with free camera movement and rotation.
2020
Timelines are expensive, so in this guide I will demonstrate how to trigger a simple animation on a material using blueprint events.
I didn't think this day would come so soon, and I still can't believe it's real.
This is useful for, for example, triggering different weather conditions. In this example I'll add different types of snow.
Block access to your WordPress site's dashboard and login page.
2019
Packaging up your Python script into a standalone executable is really useful for portability and distributing your tools for others to use.
This VFX project was an exploration into creating realistic fire which would burn from ignition, through initial burn to a roaring flame and then eventually dying.
Flipbook tool for Unreal Engine - easily make an animated flipbook texture without Adobe After Effects
The only good way to do this seems to be via the command line. In this circumstance I have about 5000 frames stored as png image files which are named sequentially xxxxx_0000.
As an example, say you want to spawn a blueprint actor called BP_FIRE_LOG and give it a unique ID number so that it can be referenced in the level.
// Select the vertices you want a locator at and run this MEL script. . string $vertices[] = `ls -sl -fl`; for($v in $vertices){ float $pos[] = `xform -q -ws -t $v`; string $newLoc[] = `s...
2018
The level will feature a variety of re-usable and some one-off assets. I will be using my experience of modelling in 3D Studio Max combined with recent skills learned in the classroom with Maya to pro...
My first assignment is to design an area for a level in a game, to be run on a mobile device.
I'm currently sat on a little sofa next to Laurel, in our van, which is parked on the island of Mosterøy, Norway.
I've wired in a car radiator fan to provide ventilation at the front of the van.
The next job is to install the leisure battery and mains hookup so we have power in the back for lighting and charging.
I'm no carpenter, so rather than putting together some wobbly wooden structures, I took the easy option and used some lightweight racking.
It took all of 5 minutes to lay down the 3m x 2m wood effect vinyl sheet.
Having finished the ceiling insulation, I decided to do the floor next before I start the walls, the reason being it makes more sense for the wall insulation and cladding to rest on top of the ply lin...
With the Luton box insulation finished, I continued working along the ceiling, cutting 50mm polystyrene rectangles to slot in between the batten wood I fixed in place previously.
I finally got around to starting the insulation - only 2 months behind schedule!
2017
Today I started work on the van... How exciting! Even though it commenced with one of the least glamorous of jobs - cleaning the roof - it was still great.
And so it begins... This is the van we'll be doing up an hopefully living in for a while next year.